This option is only available if the Fullscreen Mode is set to Windowed. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution. Set the default width of the application window in pixels The smallest unit in a computer image. To disable this, disable the Resizable Window setting. In this mode, the window is resizable by default. Set your app to a standard, non-full-screen, movable window, the size of which is dependent on the app resolution. This replaces the Start in fullscreen mode option. In this mode the navigation bar is always hidden. When scaling, Unity adds black bars to the rendered output to match the aspect ratio chosen in the Player Settings, so that the content isn’t stretched. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. Set your app window to the full-screen native resolution of the display. This defines the default window mode at startup. Resolution and Presentation settings for the Android platform - Full Screen Resolution and Presentation settings for the Android platform - Windowed SettingĬhoose the full-screen mode. Use the Resolution and Presentation section to customize aspects of the screen’s appearance. Set up textures for the Android Legacy icons in your app.Įnables a custom banner for Android TV builds. Set up textures for the Android Round icons in your app. Set up textures for the Android Adaptive icons in your app. Icon The Icon section of the Android Player settings Property Android Player settingsĭocumentation for the properties is grouped according to their respective sections in the Player UI (User Interface) Allows a user to interact with your application. For a description of the general Player settings, see the Player settings. This page details the Player settings specific to the Android platform.
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